![]() ![]() The visuals in this game are definitely lacking polish at this point, and while the game was running smoothly, the level of detail distance was terribly short, making not so distant objects look very low quality, with a lot of pop-in. The back-up down, and our information gathered, we made our way to our next location via chopper, which gave us a long view of the map, and it is seriously a sprawling landscape, though objects at a distance stood out on the map which appeared flat, while the cars and NPCs moved along. Driving felt pretty smooth which made it easy to catch up to the target as he entered a gas station, with some back-up. Our high-value target was unfortunately able to get away, but we were able to track down some vehicles and the chase was on. This transition felt a little awkward, and the weapons didn't feel like they had any real oomph to them, just tag enemies and they'd drop with little resistance. With our enemies tagged we made our move, going from third person movement to first person shooting while aiming down sight. Flying the drone is a simple matter, but you've got to make sure you're far enough out of range so that enemies don't see it. A quick scouting of the area with one of the drones gave my team of four the chance to see that there were a few hostiles to take down on our way to grabbing our intel target. Other Ubisoft games like to tout large open worlds, and this one looks to be their biggest to date. If there's one thing that can be said of Wildlands, it's that it is absolutely massive. Our Ghost Recon: Wildlands demo started out with us in a field in the middle of one of the eleven different areas that are going to be explorable. ![]()
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